The Implementation of the Turing Tournament: A Report
نویسنده
چکیده
This paper provides an overview of the research activities that have already been undertaken regarding the development and implementation of the idea of the Turing Tournament. This is a two-sided Tournament designed to encourage improvement of the existing as well as creation of new models of human behavior, emulators, that will be capable of replicating the main features that characterize behavior of experimental human subjects in a variety of economic environments. The other side of the Tournament is represented by the algorithms designed to distinguish between machine and human generated behavior. The paper discusses general design questions and its first implementation within the context of the repeated games. Finally, the paper describes further stages of the Tournament development which will include its implementation in more complicated economic environments with larger strategy space.
منابع مشابه
An initial implementation of the Turing tournament to learning in repeated two-person games
We report on a design of a Turing tournament and its initial implementation to learning in repeated 2 person games. The principal objectives of the tournament, named after the original Turing Test, are (1) to find learning algorithms (emulators) that most closely simulate human behavior, (2) to find algorithms (detectors) that most accurately distinguish between humans and machines, and (3) to ...
متن کاملAn Initial Implementation of the Turing Tournament to Learning in Repeated Two
We report on a design of a Turing tournament and its initial implementation to learning in repeated 2 person games. The principal objectives of the tournament, named after the original Turing Test, are (1) to find learning algorithms (emulators) that most closely simulate human behavior, (2) to find algorithms (detectors) that most accurately distinguish between humans and machines, and (3) eve...
متن کاملOptimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms)
This work describes three different approaches looking to get the best Bot (autonomous agent) for the First Person Shooter Unreal Tournament 2004. To this end, different hybridizations of the two best bots of the Botprize Competition 2014 are created. This competition decided the humanness level of the bots by means of a Turing test conducted on human judges. Thus, the proposal considers the so...
متن کاملEfficient Simulation of a Random Knockout Tournament
We consider the problem of using simulation to efficiently estimate the win probabilities for participants in a general random knockout tournament. Both of our proposed estimators, one based on the notion of “observed survivals” and the other based on conditional expectation and post-stratification, are highly effective in terms of variance reduction when compared to the raw simulation estimato...
متن کاملSome improvements in fuzzy turing machines
In this paper, we improve some previous definitions of fuzzy-type Turing machines to obtain degrees of accepting and rejecting in a computational manner. We apply a BFS-based search method and some level’s upper bounds to propose a computational process in calculating degrees of accepting and rejecting. Next, we introduce the class of Extended Fuzzy Turing Machines equipped with indeterminacy s...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2005